If the battle ends on a strictly positive value, the player's side wins.Power of the Goddess of War and Power of the Emperor should further increase the rating of the side with them by 30 and 50 respectively.ĭetermining victory (when time runs out or all commanders run out of actions):.Whenever Rance Attack, Kentarou-Kun Slash, or Commander Charge are used, add +5 to the rating of the side that used it.Whenever Shouting Charge is used, add +3 to the rating of the side that used it.
Bugged (in the code, but not functional):.Whenever a unit is annihilated, add +5 to the rating of the side that did not lose their unit.Whenever Battle Rating Up 2 is used, add +15 to the rating of the side that used it.Whenever Battle Rating Up 1 is used, add +8 to the rating of the side that used it.Whenever Battle Rating Down 2 is used, add +10 to the rating of the side that used it.Whenever Battle Rating Down 1 is used, add +5 to the rating of the side that used it.Whenever Witty Comeback is used, swap both side's ratings (and manipulations up until that point) and swap the total amount of damage done by the user's side with that of the opponent's side.For each unit with Initial Battle Rating or Power of the Emperor, add +10 to the rating of the side that has it.For each unit with Power of the Goddess of War, add +5 to the rating of the side that has it.If the battle takes place in a castle, the defending side gains +40 to the rating.If the battle takes place in a town, the defending side gains +20 to the rating.If the battle takes place in a field, the defending side gains +10 to the rating.Each side will get 0 Battle Rating baseline to start based on the default damage (50 on each side, which cancel out).At start of battle, damage is set to 10% of total troop count for both sides (Total Damage to 20%).HP damage against Motonari is equivalent to troop damage against other commanders.Healing does not factor into the calculation.Recalculated each time there is an adjustment from cumulative totals.The slider showing it appears to the result of dividing the Battle Rating of each side by 400, giving one color for each side. The following explains how the game handles Battle Rating internally. Cost - national influence point cost of employing this commander.Construction (blue) - increasing NP, preparation for battles.Negotiation (yellow) - declaring war, creating a vassal, persuading prisoners and foreign generals to join your army.Exploration (green) - covert actions, skill at finding dungeons, treasures and special locations.this is also influenced by what attack is used, no exact formula is known. Speed - influences the cooldown time between combat actions.Diviner/Yin Yang - Affects magic damage done.Tactician - Each INT gives 1 initial buff, and increases buff strength by 5%.
#Sengoku rance walkthrough free for all plus
All Guard grants 10% Guard per point, Ally Guard grants 20% Guard per point, and Ally Guard Plus provides 30% Guard per Point.